- January 5, 2017
- Posted by: sglitcom
- Category: Professional
This course is designed for you if you are interested in mastering the tools offered by AutoCAD used by pros worldwide.
The last three lectures of the course shall be dedicated solely to the 3D functions within AutoCAD. The 3D modeling workspace shall be discussed in detail, and the user interface functions specific to 3D functionality will be introduced during the first lecture. We shall also be covering two different aspects of 3D modeling – starting off with primitives as building blocks and applying boolean functions to achieve desired 3D models.
Another methodology of obtaining 3D objects from complex 2D polylines shall be discussed. Following the 3D modeling aspect, we shall also review the tools related to material editing whereby we will be using standard materials from the Autodesk library as well as creating new materials from scratch. The lighting tools within AutoCAD shall also be discussed, including point lights, spot lights and even simulating the sun.
Finally we shall discuss and finalize our course through the rendering function, whereby our 3D model with materials applied to it, and lighting placed to simulate real life conditions will be rendered. This final stage will also cover cameras and basic animations to create a walkthrough.
- During the course, students learn the features, commands and techniques for creating, editing, and printing drawings with AutoCAD. Using practical hands-on exercises, students will explore how to create 2D production drawings in the best interactive learning environment under the guidance his/her trainer.
- Students who complete this course will have sufficient knowledge to successfully achieve the official Autodesk Certification, a certification which is recognized worldwide.
- Take design further. Learn how to master the tools offered by AutoCAD today!
- Create, open and publish files.
- Draw circles, arcs and polygons.
- Draw lines and rectangles.
- Fillet and chamfer lines.
- Select objects.
- Use coordinate systems.
- Use dynamic input, direct distance, and shortcut menus.
- Use Inquiry commands.
- Work with Grid and Snap.
- Create Selection Sets.
- Stretch Objects.
- Use Grip Editing.
- Use Offset and Mirror.
- Use Trim and Extend.
- Draw and edit curved Polylines.
- Alter layer assignments for objects.
- Change object properties.
- Control layer visibility.
- Define Blocks.
- Apply hatch patterns.
- Create Text Styles.
- Write Lines of Text.
- Create and apply Dimension Styles
- Use the Window Command
- Use Viewports
- Set printing and plotting options.
- 3D Modeling Workspace
- Using Primitives.
- Obtaining 3D Objects from 2D Polylines.
- Materials and Lighting.
- Rendering (including cameras and basic animations)
Participants’ take home project to be closely supervised and monitored by the instructor